Friday, October 16, 2009

Violence and Pop Culture

The two articles on violence took opposing views on the subject matter, where Fair Play blamed violence in children on video games, and the article on Violence and Pop Culture took the stand of what are parents allowing children to do with the media. For the first time someone took a step back to analyze media in general, not just video games, and say ok what are children actually doing with the information available to them, instead of jumping to the conclusion that it is the fault of a game or film. At the end of the day, violence has always existed.
There are two different types of violence, comic and serious violence. Comic violence normally displays little harm to the affected and is typically accompanied by upbeat music and silly sound effects. Serious violence is portrayed with severe damage to the person it is done too. The attacker normally uses guns, knives, and etcetera to assault his victims.
My game of choice, if you have noticed yet is Paper Super Mario. Violence in this game is comical. The music is very cheerful and every time you stomp on an enemy, you here the boing sound the Fair Play article talks about. Also, you don’t see any blood in this game, and every time an enemy is defeated, they don’t actually die, the harm is minimal, and they usually reappear.
Such cartoonish games are more children friendly, in a sense, because they don’t see people gushing blood and someone dying in the corner. It’s the parents’ responsibility to keep track of what their kids are playing, and noticing whether or not it’s affecting their behavior; since it is proven to heighten the violent acts that are innate to all people alike.

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