This article is about how video games have evolved from the arcade arena to the comfort of ones home. It goes into dept how playing video games at home has become more economical --you don't have to keep putting money into a machine to continue playing once you die-- and less stressful -- not having a line of people waiting to play the same game. It also goes into the psychological aspect of gaming, and how it has become a social activity for not only friends, but among families too. in addition, gaming is no longer thought to only be for young boys, but for girls and adults as well, being that most adolecents continue playing through adulthood. THe psycological theories that involve gaming are behaviorism, social learning and pyscoanalysis. Something that i found interesting was that every game follows the same archetype that was set in the early games of PacMan, which is the quest to find a meaning in life, also including the fact of good over evil, regardless of the game. Another cool fact is that arcade or home people are still playing the classics.
Saturday, November 28, 2009
Archetypes on Acid
This article is about how video games have evolved from the arcade arena to the comfort of ones home. It goes into dept how playing video games at home has become more economical --you don't have to keep putting money into a machine to continue playing once you die-- and less stressful -- not having a line of people waiting to play the same game. It also goes into the psychological aspect of gaming, and how it has become a social activity for not only friends, but among families too. in addition, gaming is no longer thought to only be for young boys, but for girls and adults as well, being that most adolecents continue playing through adulthood. THe psycological theories that involve gaming are behaviorism, social learning and pyscoanalysis. Something that i found interesting was that every game follows the same archetype that was set in the early games of PacMan, which is the quest to find a meaning in life, also including the fact of good over evil, regardless of the game. Another cool fact is that arcade or home people are still playing the classics.
Batman
Friday, November 27, 2009
The SIMS
The article on the sims was absolutely hilarious for me, yet at the same time a bit scary to think that there's actually people who carry their experiences in a game into reality. I can understand why someone would play the sims, I've played the sims, but i would never want to reenact my life to make it better or what not. the whole point of games is to detach yourself from reality and be able to relax and have fun from a hectic day, in the comfort of your living room. The game can be fun, because you create a new reality, but i have issues when people do things like the example in the article, where they recreate their actual reality. That's a given route to failure in your actual life. Like the article said, 9 out of 10 times where you recreate your personal life in the sims, you have problems in your real life because of the game, since in real life you cannot control every single thing, but in the game you can. This can be an even bigger problem, when a person is a control freak to begin with, you may have the virtue world in the palm of your hand, but there's only one who really has full control of everyone else's life. Uncharted2

When i first heard about this game, i thought that the boys were being boys, and yes a bit stereotypical by thinking that this was just one of those killing games that guys are obsessed over. But i have to admit, its actually very interesting how the makers of this game made it feel soooo real, how it seemed as if you were inside this film. Even if it was pretty violent, and maybe at times a little tasteless in my perspective, you still couldn't take your eyes off the screen. It was as if you were inside an action film. Not only did it have great action and graphics, the storyline was pretty awesome too.. The great thing about this game, is that it keeps you emotionally involved, something that i couldn't really say about previous games played in class. It keeps you intrigued through out the entire game, because of its realism. Also, i liked how the storyline would take you to past and tell you the story of how and why things were happening the way it was; which also gave that film like vibe. I have to say if I had the console for this game i would definitely buy it for myself.
Art form for the Digital Age

It's a Video Game, Certainly, but is it Art?
In this article Dr. Jenkins argues on the stereotypical views of video games, being a past time for boys, and the expanding industry that is becoming an art form. The article also makes an interesting comparison to film, where video game fans or as mesmerized by the games and the characters as audiences are in a film with its story and actors. Also, like in film, music sets a mood, which is now heavily used in games as well. These details really caught my attention, because its stating an emotional involvement within games, which would explain why one would get mad when the character we're playing dies or gets hurt, we continue to play until we win. Now I personally think that if a film triggers the emotion and imagination, and it is considered to be an art form for these reasons and much more, why can video games not be considered an art. I think that video games are an art. For one, without a doubt it triggers the imagination and the emotional aspect --to a extent. Like film, with the new technologies of today, video games are graphically enhanced, making it simply captivating; all because it isn't a painting or statue, it doesn't mean that it isn't art, it is digital art. Art is often what we make of it, what we experience through it, and what provokes our imaginations. Therefore video games is an art of this era, which not only does it interest boys but girls, and many adults alike.
